Design Blog: Anti-User Interface


Hello! 

My apologies for neglecting this devlog section for so long. I've been posting updates on this project semi-regularly over on my portfolio site, and I always forget to cross-post that stuff over here.

I've been working on level design for the last few weeks, reworking an earlier level concept into something different. You can see the full details of that process here, and see the result in action below.

I've also just started doing some closed testing on the game, and am shopping around for people's opinions. I'm not at public testing point yet, but I hope to be there soon-ish. When the time comes, I'll make sure I remember to let people know about it here, too. For once.

In the meantime, hope y'all have a good one! Enjoy the summer (sales)!

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